Descargar Yu Gi Oh Capsule Monster Coliseum Para Android



Sony Playstation 2 » Yu-Gi-Oh! Capsule Monster Coliseum Sony Playstation Portable » Yu-Gi-Oh! Duel Monsters GX Tag Force (Japan) Sony Playstation Portable » Yu-Gi-Oh! Duel Monsters GX Tag Force 2 (Japan) Sony Playstation Portable » Yu-Gi-Oh! Duel Monsters GX Tag Force 3 (Japan) Sony Playstation » Yu-Gi-Oh! Forbidden Memories Sony. Capsule Monster Coliseum. Strategy Guide/Walkthrough/FAQ. Watch CelebrityGamerZ - Celebrities, video games, great questions! Duplicate monsters. This trick requires two controllers. First, create a new profile (P2) in campaign mode.

Yu-Gi-Oh! Capsule Monsters
Country of originUnited States
No. of episodes12
Release
Original network4Kids TV
Original releaseSeptember 9 –
November 25, 2006
Season chronology
Next
Season 5: Dawn of the Duel
List of Yu-Gi-Oh! Duel Monsters episodes

Yu-Gi-Oh! Capsule Monsters is a twelve-episode mini-series commissioned, produced, and edited by 4Kids Entertainment and animated by Studio Gallop. The miniseries is officially considered to be part of the fifth season of Yu-Gi-Oh! Duel Monsters, taking place between the events of the 'Grand Championship' and 'Dawn of the Duel' arcs (episodes 198 and 199).[citation needed]Capsule Monsters is the only anime series in the Yu-Gi-Oh! franchise not to see a release in Japan.

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Episode list[edit]

No.
overall
No. in
season
TitleOriginal air date
115[n 1]'Getting Played'September 9, 2006
Yugi keeps having reoccurring nightmare of being attacked by a shadowy fiend with many arms. When Yugi wakes up and heads off to school, he wonders where his grandpa could be as he had gone on a secret expedition a week earlier and had not returned yet. Joey ends up winning a trip to India and invites Yugi, Téa and Tristan to come along. On their way to India, their plane crashes and they decide to look around the area while the pilots wait for help to arrive. They come across Dr. Alex Brisbane, a colleague of Yugi’s grandfather, Solomon Motto. He tells the gang that Solomon has disappeared and shows them a giant pyramid that they had been exploring together. Dr. Brisbane leads the gang to a giant map where Joey steps on it and disappears. Yugi, Téa, and Tristan go after Joey and find themselves transported into another world with devices on their arms and belts around their waists. All of a sudden, Yugi, Téa, and Tristan are ambushed by Gokibore and a Kamakiriman and become separated in the frenzy. After obtaining Celtic Guardian and using him to defeat Kamakiriman, Yugi realizes that somehow they have been transported into the world of Capsule Monsters.
216'Divide and Conquer'September 16, 2006
After landing on a mountain top and being grabbed by a Kurama, Joey escapes a flock of Kurama chicks on Baby Dragon. While hiding in a cave he finds a treasure chest that turns out to contain a map of the capsule monster world. Meanwhile, Yugi fights off a Trent with the help of Celtic Guardian and his new monster, Hinotama Soul. Tristan and Téa manage to beat Root Water with the help of Thunder Kid and Happy Lover, only to have it evolve into High Tide Gyojin. As Tea and Tristan become overwhelmed by the monster, a mysterious stranger saves them by ordering his Summoned Skull to strike the monster down with a lightning strike.
317'Reunited at Last'September 23, 2006
After seeing the lightning strike, Yugi rushes to the scene. Yugi not only finds an unconscious Téa and Tristan, but also his missing grandpa, who turns out to be the stranger that saved them. They set up a campsite and exchange stories of how they arrived. Joey spots the gang while riding Baby Dragon and soon the entire group is reunited. While discussing how to escape the world, Yami Yugi explains that he believes that in order to escape they must play the game. Suddenly, the gang is surrounded by Flower Wolves. Overwhelmed by their numbers, the gang flees. While trying to find food, they hear what sounds like an earthquake only to discover that they’re on an Island Turtle. They escape the Island Turtle as it sinks back into the sea and they find a temple on the lake and enter, where they find a huge lamp. La Ginn emerges and attacks, along with Neo Aqua Madoor. To make matters worse, Neo Aqua Madoor freezes Téa and Solomon. Yami Yugi tries to fight on his own so his friends won’t get hurt, but when the fight becomes overwhelming, Tristan and Joey help him out. Yami Yugi realizes that La Gin and Neo Aqua Madoor's elements will weaken each other, so they trick the monsters into destroying each other, thereby freeing Téa and Solomon. An Egyptian tablet appears and Solomon translates it. 'Before the shadows blanket the land, go to the Fortress of Fear. Locate the place where the spirit sleeps, and the pathway you seek will appear.' The gang figures out that they must reach a fortress before the Sun sets in order to get home, or else it will close forever.
418'Fortress of Fear'September 30, 2006
The gang find a secret passageway underneath the temple and end up in a graveyard. A large group of Wandering Dooms and Wood Remains appear from the ground and begin to attack the gang. They try to fight them off but they become surrounded though and release more capsule monsters. Joey gains Flame swordsman, Téa gains Dark Witch, and Yami Yugi gains Kuriboh. They defeat the monsters and continue to their destination. They get to the fortress but walls shoot up around it along with four statues on each corner. The gang eventually figures out that they must mimic the statues in order to get inside. As Téa, Tristan, Joey and Solomon mimic the figures; Yugi goes through the open door. Yugi finds a casket covered in hieroglyphs. Rushing forward, the floor suddenly disappears from under him, causing him to fall into a big, empty room. Outside, when the gang moves from their positions, the statues come to life and they must fight them off. The walls of the empty room start closing in on Yugi and Yami. Kuribo's capsule begins to glow and Yami releases him. Kuribo shows Yami a capsule he must release. Yami Yugi and Kuribo jumped up and release the capsule, which turns out to be Dark Magician. Outside the fortress, Yami uses Dark Magician to defeat the statues and save his friends; however, Grandpa's Summond Skull gets caught in the blast. The fortress walls fall and Yugi rushes to open the tomb, which he does just in time. The tomb reveals armor. Solomon then reads the next riddle. 'Pass through this doorway and thy journey shall start, five trials will follow to test thy heart, but I warn you this journey is not for the weak, only a true warrior can unearth what you seek.' The armor from the tomb is phased on to Yugi. Grandpa believes it is because the armor believes Yugi is a true warrior. Yugi and the gang pass through the doorway to the next challenge.
519'Eye of the Storm'October 7, 2006
The gang is transported to a desert where they come across a village. A little girl from the village brings them to an old man where they receive another riddle and a pentagon shaped necklace, which Téa holds onto. The gang’s first challenge is to silence the whisper that rides the desert wind. They hear a voice from outside telling them to turn back, but the gang goes out into the desert to face the voice. Medusa Worms and a sandstorm attack the group while trying to find the voice. Because of the storm the gang begins to attack each other thinking they are Medusa worms. Yami heads to the eye of the storm in order to defeat the whisper. In the storm, a masked man tells Yami Yugi to use the armor to merge with his most trusted monster; Yami chooses Dark Magician and forms dual armor. When he gets to the eye of the storm, he finds that the whisper is really Mystical Sand. Yami easily defeats the witch but becomes tired in the process. Yugi takes over and the gang discusses what transpired. A triangle on the pentagon necklace changes color to red, indicating they completed the challenge, and a new doorway appears leading them to the next challenge.
620'Trial of Light and Shadow'October 14, 2006
The group arrives on an island floating above the clouds. Yugi faints from the strain the armor put on the Pharaoh. A new message arrives and Grandpa deciphers it. 'The Trial of Light and Shadows: Once a day, the unbreakable stone appears in the Valley of Light. To break fight with a force greater than physical might.' Deciding to give Yugi a break from saving them, Joey, Tristan and Grandpa head out to complete the challenge alone. They find the stone, but soon have to fight Prisman to break it; Tristan sees the monster's energy blasts damages the rock, so he irritates Prisman to continue attacking it. Yugi awakens, and Tea gives him the message; switching to the Pharaoh, they discover it has a second message when read in the dark. Prisman is successfully destroyed once it breaks the rock, but Skull Guardian takes its place. The Pharaoh merges with Dark Magician once more, only subdoing the monster; the second half of the message said they needed to only defeat the monster, not kill it, thus proving themselves peaceful. The masked man arrives and reveals that if they fail the five trials, they will be stuck there until another challenger arrives; if the Pharaoh succeeds, he will be given the power he's worthy of.
721'Red-Eyes Black Curse'October 21, 2006
They group arrives in a volcanic region, where they must get rid of the Sword of Chaos; seeing a sword stuck in the mouth of a volcano, they believe the chaos they must stop is the lava. Tristan gains also Thunder Dragon along the way. Lost, Joey is attacked by Red-Eyes Black Dragon. When Joey grabs Red-Eyes, the dragon becomes a dual armor that turns him evil and makes him attacks his friends; however, Joey is fighting internally for control of his body. He succeeds with the Pharaoh's help, finding that the sword they need to get rid of is not the one in the volcano, but one stuck in Red-Eyes that was making him go berserk. Once the sword is removed, the dragon becomes one of Joey's capsule monsters.
822'Fruits of Evolution'October 28, 2006
Arriving in a forest, the group is to find the Fruit of Evolution and offer it to a temple. A Petit Moth accidentally leads them to the temple, where three apples are; a labyrinth soon separates everyone. Tea gains Seiryu, while Tristan gains Shovel Crusher; using Tristan's newest monster to bash their way through the maze, they return to find one of the apples gone and a Cocoon of Evolution in Petit Moth's place. It hatches, revealing Great Moth; an attack only causes it to evolve into Perfectly Ultimate Great Moth. The Pharaoh releases one of the apples is for them and bites it, turning his Dark Magicion armor into Magicion of Black Chaos armor. He easily slays the monster before offering the final apple to the altar.
923'The Fiendish Five, Part 1'November 4, 2006
The masked man reveals himself as Alexander the Great; he also explains their final test is to slay the Fiendish Five, dragons terrorizing a village. The village is protected, by a mighty dragon of light, but its power grows weak at night. Alexander gives Grandpa a Curse of Dragon, while Yugi gains Black Luster Soldier. The Fiendish Five, consisting of Tyrant Dragon, Meteor Dragon, Serpent Night Dragon, Water Dragon and Luster Dragon #2, is seemingly defeated; however, they return and force the group back to the village. The Pharaoh realizes that the fabled blade able to slay them can only be removed when they approach the village; he uses it to cut them down. However, the Fiendish Five combine into Five-Headed Dragon, which can only be slain by Light monsters.
1024'The Fiendish Five, Part 2'November 11, 2006
The heroes attack with Seiryu, Dark Witch, Thunder Dragon, Shovel Crush, and Happy Lover - monster of light. However, their attacks prove useless against the Five-Headed Dragon/Fiendish Five. A villager prays to the dragon of light and it emerges from its tablet, revealing itself as Blue-eyes White Dragon; it fuses with the Pharaoh, who uses its power and the sword's to put an end to the Fiendish Five. Alexander warns that Dr. Alex Brisbane is possessed by his dark side; he once wore a 'lucky charm' - the Millennium Ring - which caused his soul to split in two. Though he did win, his inner evil prevented him from opening the door; his good side was imprisoned in the game, while his evil side wandered the pyramid. Using Grandpa as a vessel, Alexander escapes the game and fights with his evil side in Brisbane; however, his evil side proves too strong, and he tricks Grandpa into giving him the key. They all race to the room at the top of the pyramid, where a struggle ensues. They end up falling into a void, where Shadi awaits them.
1125'The True King, Part 1'November 18, 2006
Shadi tells everyone that they must battle the evil Alex using their capsule monsters, the winners will be given the chance to obtain ultimate power. The spirits of evil Alexander's old servants return. Everyone is on a battlefield now, and release their monsters, beginning the final battle for ultimate power. As the gang fights Alexander's servants, he watches from his giant stone monster, Reshef the Dark Being. As the rest of the gang defeat the servants' monsters, Alexander sacrifices their monsters (and his servants in the process) to summon the Seven-Armed Fiend. The Seven-Armed Fiend is then revealed to be the monster from Yugi's dreams. Solomon remembers every arm has a different ability, making it almost indestructible. They all fight it, and, after much effort, when Alexander attempts to read Yami Yugi's mind again, Yami Yugi temporarily traps Alexander's mind within the Millennium Puzzle, confusing the creature, which allows them to destroy it. Alexander tells them they'll never win.
1226'The True King, Part 2'November 25, 2006
'Evil' Alexander tells Yami Yugi there is no way he can win. Since his Seven-Armed Fiend was destroyed, his vassals and their monsters return to the field. Then, he orders his front line to attack. Tristan's Shovel Crusher and Tea's Dark Witch are destroyed. Then Joey attacks Reflect Bounder, but his attacks are reflected and he says 'I should have seen that coming'. Grandpa's Curse of Dragon and Tea's Seiyaryu distract two of Alex's followers so Yugi can attack. He attacks with 'Chaos Blade' and gets a direct hit on Alexander. But then Alexander attacks with 'Multi-directional laser assault'. Magician of Black Chaos rescues Yugi and he exclaims 'Sorry; slight miscalculation on my part'. Curse of Dragon then attacks Total Defense Shogun but the attack fails. Saying a lust for power would be his downfall, Yami attacks Alexander with Celtic Guardian, Magician of Black Chaos, and Black Luster Soldier. The attack causes Reshef's lasers to turn off. Alexander sacrifices his servants monster, and, in turn, his servants, to release Reshef's full power. The gang's attacks have no effect. Yami tries to get his friends to leave, not wanting them to be hurt any further. They give a speech about how they are in this together, and will never leave their friend's side. Suddenly, Seiyaryu, Red-Eyes Black Dragon, Curse of Dragon, and Thunder Dragon all combine around Yugi, forming the Armor of Unity. Yami Yugi then flies at Alexander and transforms into a phoenix-like form, blasting energy through him. Alexander is finally defeated, and when Shadi presents him with the Ultimate Power, the Pharaoh turns down the offer. Shadi compliments him on being a 'true king,' and the souls of the good Alexander and his servants finally find rest in the afterlife. Afterward, the group leaves the Capsule Monsters Pyramid before it vanishes, and they all return home.

Notes[edit]

  1. ^In the English Dub, Yu-Gi-Oh! Capsule Monsters takes place between the KC Grand Championship and Dawn of the Duel story arcs, and as such, it counts as a part of Season 5 of Yu-Gi-Oh! Duel Monsters.

References[edit]

Retrieved from 'https://en.wikipedia.org/w/index.php?title=Yu-Gi-Oh!_Capsule_Monsters&oldid=937475037'


  • Celtic Guardian

You must surrender 20+ times in Area 3 and 4.
  • Crow Goblin

You must have less than 10 wind monsters after Area 1.
  • Defeating Joey

The first fight in the game is with Joey. He uses fire-based monsters. Use water-based monsters to battle with. Place your token near the bottom corner where the hills slopes down. Place your monsters surrounding your token to protect it. Make sure you summon all your monsters before you move their positions. Once you and Joey summon all the monsters. The field will flood some of the arena, giving the water-based monster a field power up. Allow Joey's troops to get close to the water so that you can maintain the power bonus. After a few more turns, the field will flood even more. If Joey's monsters were near the water, the location where they were at is probably flooded, causing them to get weaker while you maintain your increased power. Keep hammering away at his monsters for victory.
To defeat Joey get or buy water and other monsters that can go on land, because thewater goes up and down.
  • Defeating Tristan

To defeat Tristan, get or buy fire , wood , and thunder.
  • Duplicate monsters

This trick requires two controllers. First, create a new profile (P2) in campaign mode. Save P2 before you do any battles. Then, exit to the main screen. Select versus mode. Load your main profile (P1) and P2. Go to the Entrance Hall and go to P1's Manage Monster. Go to 'Build Unit'. Put the monster you want to duplicate or level up into your Capsule Stock. Press Circle(3) and select your battlefield. Before you start the battle, have P1 ante the monster you just put in your Capsule Stock. Start the battle and on P1's first turn, surrender. Then, go back to the Entrance Hall and save P2, but do not save P1. Then, return to title screen. As long as you do not save P1, both profiles will now have the monster. You can repeat this process until one of your profiles has as many of the monster as desired. In about ten minutes, you will get three of the same monsters into one profile, which is useful if you want to get three Harpies or three Blue Eyes White Dragons to fuse together. Also, versus mode is great place to do the fusions, because there is no threat of an enemy attack. Use the next tip to level up your monsters for fusions.
Get the monster you want to level up into P2, as described above. Then, start the campaign. Use the desired monster to take out all but one of your opponent's monsters. Then, use the desired monster to take out your opponent's symbol. By doing this, you can take a level 1 monster to level 4 to 5 by the end of the first area. Against Joey alone, by taking out three of his monsters and his symbol you can get 160 experience points and what is given for the battle experience.
  • Easy monsters

This trick requires two memory cards and controllers. Get some monsters up a few levels and multiple monsters. Remember to save the game. Then, start a new game with a different name and save it on memory card two. Next, go to versus mode and play against memory card two. Choose to ante monster cards and only let one player win. This is a very quick way to receive three Harpie Ladies or Blue Eyes Whide Dragons.
  • Evolution List

You can press surrender and try again when you lose most of your good monsters but sometimes this can prevent you from getting some really cool monsters in the shop. Certain monsters are unlocked by not surrendering or losing in a specific area. Below is a complete evolution list.
Dark Witch - Lv. 4 LaMoon / 50 light square
Fireyarou - Lv. 3 Flame Manipulator

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Great Moth - Lv. 3 Larvae Moth / 30 wood square
High Tide Gyoj/ - Lv. 6 Root Water / 50 water square
Hunter Spider - Lv.4 Kumootoku
Hysoube - Lv. 6 Psychic Kappa / 50 water square
Larvae Moth - Lv. 3 Petit Moth / 30 wood square (I wouldn't Petit ;-D
AndroidMagician of Black Chaos - Lv. 4 Dark Magician / 40 dark square
Manga Ryu Ran - Lv. 2 Ryu Ran
Mon Larvas - Lv. 4 Larvas
Pengu/ Knight - Lv. 3 pengu/ Soldier / 40 water square
Red Eyes Black Metal Dragon - Lv. 4 Red Eyes Black Dragon / 60 dark square
Rock Spirit - Lv. 5 Haniwa / 40 earth square

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Ryu Kish/ Powered - Lv. 5 Ryu Kish/
Sh//g Friendship - Lv. 5 Petit Angel
Trent - Lv. 4 Ancient Tree of Enlightment
Tripwire Beast - Lv. 6 Electric Lizard
  • Exodia the Forbidden One

Have the Left Arm, Right Arm, Left Leg and Right Leg of the Forbidden One in your Capsule Deck when you visit the shop.
  • Firewing Pegasus

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After 10+ hours of play and in Area 2.
  • Fusions

Darkfire Dragon: Firegrass with a level 5 Petit Dragon
Flame Swordsman: Flame Manipulator with level 4 Masaki the Legendary Swordsman
Flying Penguin: Penguin Soldier with Level 2 Penguin Knight
Gate Guardian: Sanga with Suijin and Level 3 Kazejin
Harpie Lady Sisters: 3 Harpy Ladies at Level 3
Blue Eyes Ultimate Dragon: Fuse 3 level 2 Blue Eyes White Dragons
Cyber Saurus: level 5 Blast Juggler with a level 4 Two-Headed King Rex
Kaminari Attack: Ocubeam with a level 5 Mega Thunderball
Kwagar Hercules: Hercules Beetle with level three Kuwagata Alpha
Metal Dragon: Level 3 Lesser Dragon with Level 3 Steel Ogre Grotto 1
Metal Zoa: Level 2 Zoa with a level 3 steel scorpion
Millennium Golem: Destroyer Golem with level 5 statue from Easter Island at
Rabid Horseman: Battle Ox & Mystic Horseman at level 3
Summoned Lord Exodia: Level 2 right and left arms and legs and Exodia the Forbidden one
Thousand Dragon: Time Wizard level 3 with Baby Dragon level 5
Twin-Headed Thunder Dragon: Thunder dragon at level 4 with a Thunder dragon at level 4.
  • Harpie Lady Sisters

You must have three Harpie Ladies in order to fuse the Harpie Lady Sisters monster. Because only two Harpie Ladies are available for capture on Mai Valentine's Valley of Howling Winds board (and never in the shop), you must play through the game twice to get all three.
  • Magician Of Black Chaos

To get the Magician Of Black Chaos, you must have a Dark Magician. The easy way to make him evolve is get him to level 3. Then, stop using him. When you reach area 5 and face Kaiba, you should use the Dark Magician. Have him almost to level 4 like 15 exp. to go. Know when he summons the Blue Eyes White Dragon and find a monster to weaken it so you can use your Dark Magician. When he kills the Blue Eyes, he will be level 4. Make sure nobody can kill him. You must wait until the field turns from light to dark. Then when you are on the dark ship, go to Your Dark
Magician. He should have evolve. Select it to get a Magician Of Black Chaos.
  • Map advantages

Certain map attributes can cause physical damage to your monsters, such as lakes of lava and crackling electrical arcs. Only monsters with the same attributes as these dangerous spaces can pass through unharmed.
  • More experience points for monsters

To get more experience for a monster, have that monster destroy your opponent's symbol. They will get anywhere between 50 to 100 experience points.
  • Sinister Serpent

Have 50+ water monsters.
  • Special monsters

Some monsters are only unlocked in Grandpa's store if you have met specific criteria. For example, the Sinister Serpent is only available for purchase once you have obtained 50 Water-type monsters.
  • Start each round with all your monsters

Usually when a monster or capsule is destroyed, you cannot use it during the next round. However, if you start the next round and bring up the menu with 'End Turn', 'Unit List', etc. and go to 'Surrender' and select 'Try Again', you will restart the level with all your monsters available for use.


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